

How should targeting computers work?
#1
Posted 12 April 2012 - 08:18 PM
We have already seen threads about how ACs should do their damage (salvos versus concentrated and refire rate versus damage) and whether they should be allowed to be very accurate. Lasers are confirmed to converge and do damage over time. With the known mechanics, how would you make a targeting computer work in MWO? Can you do it without creating unfair/undesirable game behavior?
#2
Posted 12 April 2012 - 08:27 PM
but thats just if I were doing things, which I'm not.
Edited by BerryChunks, 12 April 2012 - 08:28 PM.
#3
Posted 12 April 2012 - 08:29 PM
the only upgrade is the clan one that allowed component targeting and a lead ring on hud display that estimated where you should fire at a moving target to hit the component you sub selected.
#4
Posted 12 April 2012 - 08:29 PM
LordDeathStrike, on 12 April 2012 - 08:29 PM, said:
the only upgrade is the clan one that allowed component targeting and a lead ring on hud display that estimated where you should fire at a moving target to hit the component you sub selected.
I believe your thinking about targeting and tracking systems - which every 'Mech has. Targeting computers are specialized equiptment that only a few 'Mechs actually use:
Quote
The Inner Sphere finally caught up to Clan technology with the Federated Suns' development of their own targeting computer in 3062.
http://www.sarna.net...geting_Computer
Edited by pursang, 12 April 2012 - 08:32 PM.
#5
Posted 12 April 2012 - 08:36 PM
LordDeathStrike, on 12 April 2012 - 08:29 PM, said:
the only upgrade is the clan one that allowed component targeting and a lead ring on hud display that estimated where you should fire at a moving target to hit the component you sub selected.
Dem Fedrats got it during 3062 as well. So we won't be seeing this toy for awhile.
As for the -1 to hit, just take quicker convergence and leave it at that.
#6
Posted 12 April 2012 - 08:36 PM
Edited by StaggerCheck, 12 April 2012 - 08:37 PM.
#7
Posted 12 April 2012 - 08:40 PM
If you wanted to you could correct for desync as well, and have torso weapons on TC 'mechs fire at the floating crosshair within certain limits. Just say the TC's extra mounts and gyros etc give weapons a wider arc of movement.
Strongly opposed to any form of autoaim or sticky targeting.
Edited by Belisarius†, 12 April 2012 - 08:45 PM.
#8
Posted 13 April 2012 - 07:45 AM
Edited by Johannes Falkner, 13 April 2012 - 07:45 AM.
#9
Posted 13 April 2012 - 08:14 AM
Johannes Falkner, on 13 April 2012 - 07:45 AM, said:
Makes me think of turning on the targeting computer and it highlights each section of the mech based on damage, like a more modern... what was in called in MW2... the wire frame mode... Image enhancement or something?
#10
Posted 13 April 2012 - 08:15 AM
It wouldn't help all that much with laser boats for obvious reasons, but with things like PPCs, ACs and Gauss this would be a massive edge and quite possibly worth the tonnage required to equip it.
Edited by Victor Morson, 13 April 2012 - 08:16 AM.
#11
Posted 13 April 2012 - 08:34 AM
LordDeathStrike, on 12 April 2012 - 08:29 PM, said:
the only upgrade is the clan one that allowed component targeting and a lead ring on hud display that estimated where you should fire at a moving target to hit the component you sub selected.
Thats just the way it was in MW3.
Edited by Thorn Hallis, 13 April 2012 - 08:35 AM.
#12
Posted 13 April 2012 - 08:36 AM
#13
Posted 14 April 2012 - 09:35 AM
#14
Posted 14 April 2012 - 09:39 AM
#15
Posted 14 April 2012 - 12:05 PM
#16
Posted 14 April 2012 - 12:17 PM
#17
Posted 14 April 2012 - 12:25 PM
Leetskeet, on 13 April 2012 - 08:14 AM, said:
Makes me think of turning on the targeting computer and it highlights each section of the mech based on damage, like a more modern... what was in called in MW2... the wire frame mode... Image enhancement or something?
That would look crappy as all getup. No thanks.Wireframe views are NOT futuristic looking. That's futuristic in the 80s, not now. Especially since modern models often can have over 10K triangles (likely Mechwarriors might be @ 15-25K) considering previous Crysis models), and some are there for texturing purposed (eg a unit icon) it would look really funcky.
The tonnage has a canon value (1ton per 4 tons weapons IS, one ton per 5 tons weapons clan), but I don't know whether that should be held too, depending on the actual performance boost in the game. If it doesn't help as much in game as it does in the TT, then nobody will use it if it's too heavy.
It would be kind of cool if you can get predictive reticule locks to specific locations using it. In addition, it should stabilize the cockpit's view on targeted units.
Edited by verybad, 14 April 2012 - 12:27 PM.
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